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Capstone 2014

Sunday, April 19, 2015. Monday, April 13, 2015. Sunday, April 5, 2015. Week 11 and 12. Monday, March 23, 2015. Sunday, March 15, 2015. Week 8 and 9. Sunday, March 1, 2015. Week 7 Accidents and Bug Fixes. Sunday, February 22, 2015. Week 6 - Trick Shots. Subscribe to: Posts (Atom). View my complete profile. Week 11 and 12. Awesome Inc. template. Powered by Blogger.

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Capstone 2014 | rebethunecapstone.blogspot.com Reviews
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Sunday, April 19, 2015. Monday, April 13, 2015. Sunday, April 5, 2015. Week 11 and 12. Monday, March 23, 2015. Sunday, March 15, 2015. Week 8 and 9. Sunday, March 1, 2015. Week 7 Accidents and Bug Fixes. Sunday, February 22, 2015. Week 6 - Trick Shots. Subscribe to: Posts (Atom). View my complete profile. Week 11 and 12. Awesome Inc. template. Powered by Blogger.
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Capstone 2014 | rebethunecapstone.blogspot.com Reviews

https://rebethunecapstone.blogspot.com

Sunday, April 19, 2015. Monday, April 13, 2015. Sunday, April 5, 2015. Week 11 and 12. Monday, March 23, 2015. Sunday, March 15, 2015. Week 8 and 9. Sunday, March 1, 2015. Week 7 Accidents and Bug Fixes. Sunday, February 22, 2015. Week 6 - Trick Shots. Subscribe to: Posts (Atom). View my complete profile. Week 11 and 12. Awesome Inc. template. Powered by Blogger.

INTERNAL PAGES

rebethunecapstone.blogspot.com rebethunecapstone.blogspot.com
1

Capstone 2014: April 2015

http://rebethunecapstone.blogspot.com/2015_04_01_archive.html

Sunday, April 19, 2015. Monday, April 13, 2015. Sunday, April 5, 2015. Week 11 and 12. Subscribe to: Posts (Atom). View my complete profile. Week 11 and 12. Awesome Inc. theme. Powered by Blogger.

2

Capstone 2014: Week 14

http://rebethunecapstone.blogspot.com/2015/04/week-14.html

Sunday, April 19, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Week 11 and 12. Awesome Inc. theme. Powered by Blogger.

3

Capstone 2014: March 2015

http://rebethunecapstone.blogspot.com/2015_03_01_archive.html

Monday, March 23, 2015. Sunday, March 15, 2015. Week 8 and 9. Sunday, March 1, 2015. Week 7 Accidents and Bug Fixes. Subscribe to: Posts (Atom). View my complete profile. Week 8 and 9. Week 7 Accidents and Bug Fixes. Awesome Inc. theme. Powered by Blogger.

4

Capstone 2014: October 2014

http://rebethunecapstone.blogspot.com/2014_10_01_archive.html

Tuesday, October 28, 2014. Sunday, October 19, 2014. We also decided to keep it top down and started to figure out how we wanted to show off the masks during play time. Due to the mask and body the player would need to see both. We decided to hold off til next week to figure out exactly where we wanted it to go, but we all needed to come up with a plan on what we wanted for the meetings this upcoming weekend. Wednesday, October 8, 2014. Subscribe to: Posts (Atom). View my complete profile.

5

Capstone 2014: Week 13

http://rebethunecapstone.blogspot.com/2015/04/week-13.html

Monday, April 13, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Week 11 and 12. Awesome Inc. theme. Powered by Blogger.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Dueling Game Tech Demo

http://guardianforge.blogspot.com/2015/12/dueling-game-tech-demo.html

Game Design And Other Works. Friday, December 4, 2015. Dueling Game Tech Demo. The dungeon crawler is not dead, have no fear, but as I've been grappling with its combat system for a while now, I decided to take a break from it and do some smaller trials of combat systems. One of them may end up getting used for the dungeon crawler, or at the least the experience should help me refine the dungeon crawler's combat system. Https:/ www.dropbox.com/s/0k4bugvjquqh8z7/Tech%20Demo%2012-04-15%20v2.zip? Lead Engin...

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Update 9/23/2015

http://guardianforge.blogspot.com/2015/09/update-9232015.html

Game Design And Other Works. Wednesday, September 23, 2015. Shorter post today, with a longer set of posts to follow soon. I'm planning on getting the next inside the dungeon post up when I get the chance, but I'm also going to make a post explaining some of the revisions to the combat system (yes, it has changed again). Guardian Soul (Charles S.). Subscribe to: Post Comments (Atom). Neveryear Games Member's Blogs. Level Designer: Timothy Landy. AI Engineer: Robert Bethune. Co-lead Designer: John Cotto.

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Itch.io!

http://guardianforge.blogspot.com/2015/12/itchio.html

Game Design And Other Works. Saturday, December 12, 2015. I feel like I say "just a quick update" far too often, and most of the time they're not that short anyway, but I truly do just have a quick update this morning. I have an itch.io account now (found here. And that, surprisingly, is it! Have a good morning everyone,. Guardian Soul (Charles S.). Subscribe to: Post Comments (Atom). Neveryear Games Member's Blogs. Level Designer: Timothy Landy. AI Engineer: Robert Bethune. Co-lead Designer: John Cotto.

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Dungeon Crawler

http://guardianforge.blogspot.com/p/project-2.html

Game Design And Other Works. Well, the old description of the game is quite out of date. I'm working on a series of posts (look for ones that start with "Inside the Dungeon") to better explain my current plans for the game, and will compile them into something smaller and put it here once the series is finished. For now, the mission statement, so to speak, for the game is as follows:. Oh, and I'm happy to say that the following still very much applies:. The below text is obsolete. As the player progresse...

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Inside the Dungeon: Engaging Combat

http://guardianforge.blogspot.com/2015/09/inside-dungeon-engaging-combat.html

Game Design And Other Works. Saturday, September 5, 2015. Inside the Dungeon: Engaging Combat. To start, I'm going to be tackling the first goal of the game: changing and engaging combat scenarios. My plan here breaks down into three points: providing the player with more information each turn, changing the combat space each turn, and eliminating single-choice combat scenarios. I'll hit each point in turn, but first a short explanation of how the combat in game works. Providing the Player Information.

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Still Doing Things

http://guardianforge.blogspot.com/2016/10/still-doing-things.html

Game Design And Other Works. Thursday, October 13, 2016. Just a short post (which is something of a running joke at this point maybe) to say that I'm still around and doing design-y things. Been dealing with personal stuff, which isn't relevant to this post, but suffice it to say that I'm doing well, for what it's worth, and will be attempting to get some hours into the long stagnant projects. Or new ones, which is just as likely honestly. Guardian Soul (Charles S.). Subscribe to: Post Comments (Atom).

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Update 3/29/2015

http://guardianforge.blogspot.com/2015/03/update-3292015.html

Game Design And Other Works. Sunday, March 29, 2015. Guardian Soul (Charles S.). Labels: We Love Nuclear Armageddon. Subscribe to: Post Comments (Atom). I'm Charles, also known as Guardian Soul, a game designer and recent graduate from Champlain College in Vermont. You can contact me at CCS210@Aol.com. I'm working on a few projects right now, one of them being finding work in the game design industry, but the focus of this blog is the (still woefully unnamed) dungeon crawler I've been working on.

guardiancharles.com guardiancharles.com

Charles Stone's Portfolio | We Love Nuclear Armageddon

http://www.guardiancharles.com/wlna

Game Design And Other Works. Charles Stone's Portfolio. We Love Nuclear Armageddon. We Love Nuclear Armageddon. We Love Nuclear Armageddon (WLNA). Level Designer: Timothy Landy. AI Engineer: Robert Bethune. Co-lead Designer: John Cotto. Co-lead Designer/Producer: John Mancino. Lead Artist: Michael Taranto. Lead Engineer: Alexander Beauchesne. Systems/Narrative Designer – designing unique building upgrades for the three factions. Red Faction Upgrades: Giga Drill. Red Faction Upgrades: Delay Bomb.

guardianforge.blogspot.com guardianforge.blogspot.com

The Game Forge: Bug Reports

http://guardianforge.blogspot.com/p/bug-reports.html

Game Design And Other Works. Resolved Bugs (Build 0-1):. Subscribe to: Posts (Atom). I'm Charles, also known as Guardian Soul, a game designer and recent graduate from Champlain College in Vermont. You can contact me at CCS210@Aol.com. I'm working on a few projects right now, one of them being finding work in the game design industry, but the focus of this blog is the (still woefully unnamed) dungeon crawler I've been working on. Neveryear Games Member's Blogs. Level Designer: Timothy Landy.

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rebethunecapstone.blogspot.com rebethunecapstone.blogspot.com

Capstone 2014

Sunday, April 19, 2015. Monday, April 13, 2015. Sunday, April 5, 2015. Week 11 and 12. Monday, March 23, 2015. Sunday, March 15, 2015. Week 8 and 9. Sunday, March 1, 2015. Week 7 Accidents and Bug Fixes. Sunday, February 22, 2015. Week 6 - Trick Shots. Subscribe to: Posts (Atom). View my complete profile. Week 11 and 12. Awesome Inc. template. Powered by Blogger.

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