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Jacob Ellenberg

Tuesday, March 31, 2015. Blob Game Physics Project. This project was built off a previous physics project discussed here. Finally I decided to create a simple enemy AI. Once the player gets into a certain range of this AI it starts to follow the player. If it gets close enough it attaches a spring between the player and the AI. It then runs away from the player until it reaches the edge of the map. This makes it harder for the player to collect the objects needed to win the game. Two Brothers Iteration 6.

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Tuesday, March 31, 2015. Blob Game Physics Project. This project was built off a previous physics project discussed here. Finally I decided to create a simple enemy AI. Once the player gets into a certain range of this AI it starts to follow the player. If it gets close enough it attaches a spring between the player and the AI. It then runs away from the player until it reaches the edge of the map. This makes it harder for the player to collect the objects needed to win the game. Two Brothers Iteration 6.
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Jacob Ellenberg | jacobellenberg.blogspot.com Reviews

https://jacobellenberg.blogspot.com

Tuesday, March 31, 2015. Blob Game Physics Project. This project was built off a previous physics project discussed here. Finally I decided to create a simple enemy AI. Once the player gets into a certain range of this AI it starts to follow the player. If it gets close enough it attaches a spring between the player and the AI. It then runs away from the player until it reaches the edge of the map. This makes it harder for the player to collect the objects needed to win the game. Two Brothers Iteration 6.

INTERNAL PAGES

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Jacob Ellenberg: November 2014

http://jacobellenberg.blogspot.com/2014_11_01_archive.html

Thursday, November 13, 2014. Screams From The West Iteration 7. This week the main thing we wanted to focus on was getting rid of the gun without getting rid of the gun. We felt that the gun was taking over the game in a way we did not want. When someone saw our game they saw it as a shooter more than anything else. We wanted the gun originally to be a side mechanic but there were a few things preventing this from happening. Thursday, November 6, 2014. Screams From The West Iteration 6.

2

Jacob Ellenberg: November 2013

http://jacobellenberg.blogspot.com/2013_11_01_archive.html

Thursday, November 28, 2013. Hierarchical Pathfinding Tech Demo. This is a tech demo I did with Evan Schipellite. The most challenging part of this project was understanding and implementing hierarchical pathfinding. We used Artificial Intelligence For Games. Subscribe to: Posts (Atom). Hierarchical Pathfinding Tech Demo. Simple theme. Powered by Blogger.

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Jacob Ellenberg: February 2015

http://jacobellenberg.blogspot.com/2015_02_01_archive.html

Thursday, February 19, 2015. Two Brothers Iteration 6. The first thing I worked on this week was a node graph generator. This creates a node graph with all of the connections that our AI needs to path-find effectively. The first step in this was creating the nodes. Tuesday, February 17, 2015. My first game physics project was to create a solar system. This is a simulation of our solar system including the sun, 8 planets and the earths moon. Here is a video of the finished product. Two Brothers Iteration 5.

4

Jacob Ellenberg: May 2013

http://jacobellenberg.blogspot.com/2013_05_01_archive.html

Saturday, May 4, 2013. Developers: Jacob Ellenberg, Devon Case, Robert Bethune, Noah Drayton, Eric Teall and Stephen Baptiste. This is a project I did for my production class. We were grouped into teams of 5 or 6 and given 6 weeks to create a mobile game. My group consisted of 2 programmers, 2 artist, and 2 designers. We decided to make our game for the Nexus 7 because it was the most commonly owned device among are group so it would be the easiest for testing. Subscribe to: Posts (Atom).

5

Jacob Ellenberg: January 2015

http://jacobellenberg.blogspot.com/2015_01_01_archive.html

Friday, January 30, 2015. Two Brothers Iteration 3. Thursday, January 22, 2015. Two Brothers Iteration 2. Friday, January 16, 2015. Two Brothers Iteration 1. This is the first week I will be working with my new team, Two Brothers. Here is a video of what they had at the end of last semester. Subscribe to: Posts (Atom). Two Brothers Iteration 3. Two Brothers Iteration 2. Two Brothers Iteration 1. Simple theme. Powered by Blogger.

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Pew - Ryan Atkinson Game Design

http://www.ratkinsondesign.com/pew.html

Ryan Atkinson Game Design. Screams from the West. 4 Months, 2014. Pew is an asymmetric multiplayer game that forces two competing teams of Archers to figh . Sketch level on paper. Initial block out in Unity to determine scale. Remake sketch to scale in Illustrator. Add in foliage and create estimated heat map. Playable block out in Unity. Submit to Quality Assurance. Place game assets and iterate as needed. Creating levels that are fair for both the Archers and the Ogre. I decided the best way to do thi...

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Screams from the West - Ryan Atkinson Game Design

http://www.ratkinsondesign.com/screams-from-the-west.html

Ryan Atkinson Game Design. Screams from the West. 4 Months, 2014. Screams from the West is a vertical slice of the intended final gameplay. All of the planned mechanics are implemented, but it is not a final product. Screams from the West takes place in the 1870 Wild West. It features cooperative survival gameplay, where players must work together to rid their small town of giant spiders. To do this, players must seek out and destroy several spider nests placed around the map. Submit build to QA. It was ...

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Networking 2013: December 2013

http://rebethune.blogspot.com/2013_12_01_archive.html

Tuesday, December 3, 2013. Bounce - Production 1. Subscribe to: Posts (Atom). Bounce - Production 1. View my complete profile. Simple theme. Powered by Blogger.

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Hyper Syntax - Ryan Atkinson Game Design

http://www.ratkinsondesign.com/hyper-syntax.html

Ryan Atkinson Game Design. Screams from the West. Level, UI, and UX Design. Hyper Syntax is a fast-paced, couch-multiplayer game where players fly ships that leave deadly light trails behind them. The player's goal is to find, grab, and hold onto a ring for a short duration without crashing while other players attempt to steal the ring. The ships that the players fly have a boost, an EMP, and a phasing ability to help players try to capture and hold onto the ring. Check out our Steam Greenlight page here.

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Hyper Syntax - Portfolio Of Benjamin Thomson

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Contact me: 1-802-377-2820. Email me: benjaminjordanthomson@gmail.com. Portfolio Of Benjamin Thomson. Champlain College, 2015 Game of the Year. Champlain College, 2015 Technical Achievement Award. Mass Digi, 3rd Place Finisher. Steam, Currently on Greenlight. Hyper Syntax is 3D space flyer. Ships leave behind permanent light trails that make levels more difficult to navigate the longer the game is played. Here are the things I was responsible for on this project:. The Neon Level (Scrapped). My first leve...

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Pew | John Cotto

http://johncotto.com/pew

We Love Nuclear Armageddon. We Love Nuclear Armageddon. February 2014 – April 2014. As the only person on the team with a hand in the narrative, it was my job to give some context to this game. The first thing I did was create all ten archer companies, complete with symbol, motto, HQ, and patron deity. Pew World Map Progression. Final Map with Level Select. Large cover, spawns, and powerups. Foliage and ground cover. Each of the standing stones has a color tint. The blue and yellow stones are the spa...

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Jacob Ellenberg

Tuesday, March 31, 2015. Blob Game Physics Project. This project was built off a previous physics project discussed here. Finally I decided to create a simple enemy AI. Once the player gets into a certain range of this AI it starts to follow the player. If it gets close enough it attaches a spring between the player and the AI. It then runs away from the player until it reaches the edge of the map. This makes it harder for the player to collect the objects needed to win the game. Two Brothers Iteration 6.

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jacobellerbee | Your favorite destination for Hard Rock and Heavy Metal!

Your favorite destination for Hard Rock and Heavy Metal! Welcome to my blog! Please Visit Me At My Brand-New Website! Posted by Jacob Ellerbee. January 8, 2012. Please go to http:/ www.metalmentality.com. To continue your experience of reading unique takes on the current happenings in the world of hard rock and metal! Thanks, JE Advertisements. Please Visit Me At My Brand-New Website! Review: Metallica’s New EP, “Beyond Magnetic”. 2011- Year In Review. Top 10 Metal Guitarists of All-Time.

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Jacob Elliot

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Jacob Elliott :: Photography & Multimedia

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Jacob Elliott E-Portfolio - Home

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